top of page

Projects

v9V9qy.png

Goblins Go Boom! 

image.png
Third year team game

Combining old school “boomer shooter” movement with a cutesy, slapstick aesthetic, play as a treasure hunting goblin wielding ancient Arolin magic in a first-person dungeon crawling adventure.

Make use of elemental magic to defeat your foes and use a variety of movement options to always achieve the upper hand.

 

My responsibilities towards this game include:

-Custom momentum-based movement system 

-Elemental Combat mechanics

-3D animation & Implementation

screenshot1.png

Game Jam Projects

Atlas

image.png
Second year team game

Surfing on a hoverboard exploring an expansive world set above the clouds, pull of flashy tricks and glide across the rolling fields of stratus.

​

My responsibilities towards this game include:

-Bespoke hoverboard movement system and physics

-NPC dialogue and interaction system

-Mocap animation recording, retargeting and implementation

image.png

Rootin' Shootin'

image.png
Global Game Jam 2023 Project

Made in 48 hours, prompted by key word "Roots"

In this western top-down shoot 'em up, play as 'butch carroty' and take on waves of evil vegetables by taking ammunition out of the ground to gun-sling your way to victory.

My responsibilities towards this game were:

-Enemy AI behaviour and mechanics

-Wave system & UI

​

_vO3mB.png

Frown Flipper

image.png
Global Game Jam 2024 Project

Made in 48 hours, prompted by key word "Make Me Laugh"

In this comedic, first person shooter, play as your friendly neighborhood clown to fight against the onslaught of sadness and make those wage slaves laugh.

My responsibilities towards this game were:

-Enemy AI behaviour and mechanics

-Animation & User Feedback

​

bottom of page