Projects

Goblins Go Boom!
Third year team game
Combining old school “boomer shooter” movement with a cutesy, slapstick aesthetic, play as a treasure hunting goblin wielding ancient Arolin magic in a first-person dungeon crawling adventure.
Make use of elemental magic to defeat your foes and use a variety of movement options to always achieve the upper hand.
My responsibilities towards this game include:
-Custom momentum-based movement system
-Elemental Combat mechanics
-3D animation & Implementation

Game Jam Projects
Atlas
Second year team game
Surfing on a hoverboard exploring an expansive world set above the clouds, pull of flashy tricks and glide across the rolling fields of stratus.
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My responsibilities towards this game include:
-Bespoke hoverboard movement system and physics
-NPC dialogue and interaction system
-Mocap animation recording, retargeting and implementation

Rootin' Shootin'
Global Game Jam 2023 Project
Made in 48 hours, prompted by key word "Roots"
In this western top-down shoot 'em up, play as 'butch carroty' and take on waves of evil vegetables by taking ammunition out of the ground to gun-sling your way to victory.
My responsibilities towards this game were:
-Enemy AI behaviour and mechanics
-Wave system & UI
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Frown Flipper
Global Game Jam 2024 Project
Made in 48 hours, prompted by key word "Make Me Laugh"
In this comedic, first person shooter, play as your friendly neighborhood clown to fight against the onslaught of sadness and make those wage slaves laugh.
My responsibilities towards this game were:
-Enemy AI behaviour and mechanics
-Animation & User Feedback
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